You'll never have to look at your keyboard again.ĭo you have any questions about the Magic Keyboard with Numerical Keypad or what any of the additional keys do? Let me know in the comments and I'll answer them for you. It's got all the great Apple-specific features you know and love in the standard model, plus a lot more functionality with seven extra F keys, a half-dozen more control keys, and a dedicated 10-key number pad. If you code or work with numbers a lot, the Magic Keyboard with Numerical Keypad is a must-have addition to your arsenal.It feels and looks exactly like the standard model. Otherwise, it's merely an extension to the Magic Keyboard with a couple of cool additional key controls. If you tend to use keyboard short cuts and really don't use a mouse or trackpad very often, the Magic Keyboard with Numeric Keypad is definitely worth an upgrade, but only if you tend to use numbers a lot.If your keyboard tray is less than 25 inches in length and you use a trackpad or mouse a lot, this keyboard is not for you.Whether you should get the Magic Keyboard with Numerical Keypad depends on your desktop setup and just how much you'll use that extra 5.5 inches. Since I don't need the number pad, I'm probably going to switch back to the standard Magic Keyboard soon (but not right away because I still want to play with its extra keys). Personally, I love it, but I don't love how much room it takes up on my keyboard tray. I don't even need a dedicated number pad, but I've always wished Apple made one for the Magic Keyboard. To display the keyboard with a black semi-transparent background instead of the classic opaque, call TouchScreenKeyboard.Open() as follows: TouchScreenKeyboard.Open("", TouchScreenKeyboardType.I've been using the Magic Keyboard with Numeric Keypad for just about a week now. To manually open keyboard with secure text input enabled, use the following code: TouchScreenKeyboard.Open("", TouchScreenKeyboardType.Default, false, false, true) This is useful when users are required to enter sensitive information (such as passwords). It is possible to configure the keyboard to hide symbols when typing. For example, the key q on a local QWERTY keyboard will. TouchScreenKeyboard.area returns real position and size of the keyboard. With Map 1:1, all keys are mapped from the local to the remote keyboard based on their position. TouchScreenKeyboard.visible returns true. TouchScreenKeyboard.area returns (0, 0, 0, 0). TouchScreenKeyboard.visible returns false. The sequence of keyboard events is as follows: You should not query this value immediately after TouchScreenKeyboard.Open(). Note that TouchScreenKeyboard.area will return a Rect with position and size set to 0 until the keyboard is fully visible on the screen. You must have a keyboard instance to use this property. Returns true if the keyboard is activated. Returns the position and dimensions of the keyboard. Returns true if the keyboard is fully visible on the screen and can be used to enter characters. There are three keyboard properties in TouchScreenKeyboard that determine keyboard visibility status and size on the screen. TouchScreenKeyboard.hideInput is a global variable and will affect all keyboards. In such cases, the edit box will always appear. For example, it will not work for phone keypads and multi-line text input. Note that this works only for certain keyboard types and input modes. However, you can disable text preview by setting TouchScreenKeyboard.hideInput to true. This works as preview of the text that user is typing, so the text is always visible for the user. Can be switched to keyboard with numbers and punctuation.īy default, an edit box will be created and placed on top of the keyboard after it appears. Can be switched to keyboard with numbers and punctuation. Can be switched to keyboard with letters. TouchScreenKeyboardType.NumbersAndPunctuation The Keyboard supports the following options:- Property: Please see the TouchScreenKeyboard scripting reference for the parameters that this function takes. Use the TouchScreenKeyboard.Open() function to open the keyboard. Currently, GUI.TextField, GUI.TextArea and GUI.PasswordField will display the keyboard see the GUI class documentation for further details. The keyboard will appear automatically when a user taps on editable GUI elements. In most cases, Unity will handle keyboard input automatically for GUI elements but it is also easy to show the keyboard on demand from a script.
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